A hover glider racing low over a dark alien plain beneath a shattered sky shield
In development

Cyber Exodus

Year 3029. The last colonists reach Caelis. The AI they sent 400 years ago won't let them land.

Sci-fi hover-glider action. Stay under the sky shield, overheat your boost and take the planet back, one base at a time.

iOSMACPCUNREAL ENGINE 5
The Kite hover glider on full boost over desert dunes at sunset KITE · IN-ENGINE

01 — The world

A perfect planet.
Too perfect.

Earth is spent. The ark Exodus carries the last of humanity to Caelis — the only world with air, water and forests that fit us almost exactly.

On orbit the colonists learn why. Caelis is ruled by ARCHON, and its sky shield destroys anything above fifty metres. Ships can't land. Aircraft are useless. Down in the shield's dead zone, only hover gliders survive.

02 — Your glider

Stay low. Fly hot.

A field suspension holds your glider two metres off the ground. Everything else is up to you: what you bolt on, how hard you push the boost, which base you hit next.

Real hover physics

Four repulsors and a spring model keep you gliding over dunes, jungle roots and ice.

Boost until it overheats

Afterburner wins races and fights — until the heat gauge turns red and your engine chokes.

Modular loadout

Engines, reactors, radiators, turbines and guns fit any hull. Five hulls, from interceptor to assault tank.

Break the machine

Turret nests, relays, factories and Nodes guard every biome. Knock them out to open a window in the shield.

03 — The enemy

ARCHON

Cold, polite, patient. It speaks in protocols and it has been waiting on Caelis for four hundred years.

Its machines ride the same hover chassis as yours — four centuries more evolved, and armed. Why a machine would build a world made for humans and then keep them out is a question you will want answered before the end.

> PROTOCOL: ALL THREATS TO THE COLONY WILL BE REMOVED.

ARCHON: a segmented stone ring machine with a burning orange core

04 — Campaign

Four biomes. One Citadel.

Each biome is a terraforming zone with its own bases, turrets and rules. Take down its Node and the next region opens.

Desert: an ARCHON Node under its shield dome
DESERTLanding zone. Crack the first Node.
Jungle: a shield generator among the trees
JUNGLEShield generators in an empty biosphere.
Ice: an ARCHON factory among ice crystals
ICEFactories guarding ARCHON's archives.
Lava: turret nest under shields among red rock
LAVATurret nests at the machine forge.
The Citadel core under a shield dome
CITADELARCHON's core. Bring it down.

In-engine, early build. Everything here will keep changing.

05 — Media

See it move

Kite at sunset, engines glowing
KITE · IN-ENGINE
Swift interceptor hull, concept art
SWIFTInterceptor
Ray control hull, concept art
RAYControl
Bison assault hull, concept art
BISONAssault
Renegade captured ARCHON hull, concept art
RENEGADEARCHON trophy

More hulls, concept art. Models are in progress.

Built in the open

Be there when the shield falls

Cyber Exodus is made by one developer in Unreal Engine 5. Follow the devlog for every step, or drop us a line to get on the early access list.